Automator User Guide

 The editor utility widget can be run by selecting the blueprint in the content browser, right clicking and selecting "run editor utility widget". It then acts as another editor panel.

The tool's functions are mostly explained by hovering over each option, however one thing to remember is to select the corresponding mesh in the content browser of the actor you want to duplicate. The user may also forget to select two axes when creating a circle, this is important to remember. When renaming meshes, the file name can be left blank if it has no underscores in it. 

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